DLC Phase

During the DLC phase, the active player can deploy items to improve the stats of punks, heroes and vehicles, and to add new special abilities.

Most of the traps can also be deployed during the DLC phase.

During this phase, the active player chooses a faction of his/her own deck. Then, he/she deploys as many items and traps of that specific faction as he/she can, according to the supply limit he/she can sustain.

Like for any other card deployed, the active played should only deploy cards from his/her hand of card, and not directly from the deck, unless a specific card puts in another rule.

Note: Not every trap can be deployed during the DLC phase. If the card clearly says it can only be deployed during another phase (such as the Hack Phase), it must only be deployed during that phase.

Once the items and traps are deployed and their effects have been played, the active player refills his/her hand picking as many cards as he/she has played during this phase. Then, the DLC phase is over, and the active player should cede the initiative to the passive player, which therefore becames the active one.

Strategy
During the DLC phase each player should mostly think in a long term perspective. Improve the punks' capabilities with strong items is often crucial in order to set a long term strategy.

However, during this phase the active player can also try to ruin the enemy plans by hitting enemy punks, vehicles and heroes (as well as the enemy formation of the deployed cards) and nerf them.

The DLC phase is a crucial phase both for a items-focused deck and for a traps-focused one.