Items

The players can improve their punks and vehicles (and, rarely, their heroes) by adding an item to them. The items improve the characteristics of the punk that they equip. They can also add traits and/or capabilities to the punk, vehicle or hero they equip.

Each punk, vehicle or (rarely) hero can be equipped with just one item.

The items can’t be removed unless a trap or a special ability is used against them.

The items have a cost in supplies like punks, heroes, vehicles and traps.

The items can improve the characteristics of the punk, vehicle or hero they equip. If the item has a specific icon with a positive (+) number, the item improve the characteristic by the number reported. If the item has an icon with a negative (-) number, the item downgrades the characteristic by the number reported.

Example: if a punk has a precision of 4+ and is equipped with an item with a precision’s icon with a +1 number, his/her precision improves to a 3+.

If a punk has a precision of 4+ and is equipped with an item with a precision’s icon with a -1 number, his/her precision downgrades to a 5+.

The items can also add a trait and/or capability. If the trait or capability is already possessed by the punk, vehicle or hero equipped, the item grants no additional effect.

If a punk, vehicle or hero equipped with an item is defeated, the item is destroyed (and therefore discarded) as well, but the enemy doesn't get a share icon for the destroyed item.

Strategy: items are crucial in order to improve your punks’ combat capabilities, and the general versatility or resilience of the punk, vehicle or hero they equip. Remember that the items are often quite expensive, so they should be deployed with carefulness and with a clear strategic perspective. The items rarely equip heroes, so you must consider that if you decide to include several heroes in your deck.