Spam Phase

The Spam Phase is strictly related to the activable abilities of heroes and punks.

During this phase, the active player chooses a faction to play with. He/she then can activate the activated abilities of the deployed cards of the chosen faction.

Each punk, hero or vehicle of the chosen faction can activate only one of its activable abilities. If the chosen punk/hero/vehicle has more than one activable ability, the player can choose which to activate.

During this phase, the player can activate the abilities of the supply cards as well. All the suppy cards except for the 10-supply ones can be sacrificed in order to gain a bonus. They can be used like this during this specific phase.

Strategy
The strategy of the Spam Phase is probably the most variable one. In some decks the Spam Phase can be almost useless.

The Spam Phase is generally not so crucial at the beginning of the game, unless some poweful punks' or heroes' activable abilities show up soon.

Nonetheless, the special abilities of the supply cards alone sometimes require a Spam Phase in order to apply to the game.

The Spam Phase is often crucial to specific decks of cards, and the players shouldn't underestimate the power of several activable abilities played together.