Armour

This value indicates how many hit points are subtracted from an enemy’s damage when an enemy’s attack is successful.

Example: if a successful attack deals four damages against a target punk that has two armour, the target punk only loses two hit points.

Note: the armour value can never deny the complete value of an attack. If the armour’s value is equal or greater than the value of the attack dealt, the attack deals 1 damage anyway.

Example: if an attacking punk successfully deals an attack with a value of 3 against an target punk with 4 armour, the target punk loses 1 hit point anyway.