The Creepiers

Story
Dangerous ghosts, ghouls, witches and necromancers roam the net, especially after the release of Windows Millennium.

These creatures can jump out of the banners at any time, causing the physiological reaction that made them known as spoopiers.

Their ideal is a photo in which there is a girl, but if you look better there are two, and one of them is a giant chicken with no eyes.

Coat of Arms
Black and Red

Strategy
The Creepiers are an aggressive faction, and they rely on phisical fight. Their punks and heroes deal a large amount of damage, and they can be used as the shock wave of your deck. No faction can adequately tank the attacks of the Creepiers.

Anyway, Creepiers aren't a perfect faction, and they suffer several limitations. First of all, they have a small amount of supplies, so they can be hardly played as the only deck's faction.

The Creepiers aren't resilient as they are aggressive, and their punks and heroes usually don't tank damage very well.

The virality stats of the Creepiers are often quite low too. That makes them a faction designed for frontal assaults rather than for camping and gaining share icons via virality checks.

The players can choose either to deploy another faction's vehicles to protect the Creepiers units or to enhance their already fearsome attack capabilities with the proper items

Sinergy
Creepiers work well with Urbanjunglers and Kekistaners, thanks to the large supplies of those factions, and to the good items of the latters.

Retrowavers can be a risky choice for them, but they can work very well together in given circumstances. For the same reason, a Creepiers-Cyberpunk deck is almost impossible to design.